![]() The Wii U port pulls in the PC assets and immediately sports a much longer draw distance and better frame rate than its console cousins. ![]() The extra time was not spent in vain, something that became obvious once Most Wanted was up and running on a television. So we didn't want to bring the game out at launch on Wii U with no online play." "We weren't sure how much we could do online or how it was going to be, because obviously Nintendo were making a lot of changes up until their run-up to launch. "The reason we didn't do the game for launch is because the online side of it wasn't very clear to us," said Ward. This meant missing the Wii U launch, but Criterion Games' Alex Ward was fine with that during a preview session last week – if Need for Speed: Most Wanted had been at launch, it would've lacked all online functionality. The final hardware launched in November, and Criterion started to scratch its collective noggin and figure out how it would work for Need for Speed: Most Wanted. ![]() ![]() Since the tail end of 2011, a core team of engineers at Criterion has been working with the Wii U. ![]()
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